Client: Game development company
Location: Minsk, Belarus.
Object type: office
Area: 1800 m²
The interior concept of company office building unfolds in a dressing zone, a small waiting area, the workstations, a blueberry amphitheater and is based on the contrast of new austere volumes with existing rough textures of a former industrial building gives energy to the space, while using middle height dividers enlightens and softens it.